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Rates
Gameplay
Careers:
Warriors:
(STR) | (DEX) | (CON) | (CHA) | (INT) | (WIT) | (MEN) | (LUC) |
40 | 30 | 42 | 41 | 22 | 11 | 25 |
34 |
Mages:
(STR) | (DEX) | (CON) | (CHA) | (INT) | (WIT) | (MEN) | (LUC) |
22 | 21 | 28 | 41 | 42 | 20 | 39 |
34 |
The main concept of PvP/PvE combat is the use of attacking skills. We have moved away from the auto-attack system, it is only relevant in PvE at some stages of the game.
Now magic and physical classes are equally dependent on attacking skills, defense effects and weapon types.
We have balanced weapon types for physical classes, and skills under these types, so that each player can choose what is preferable for him.
Each weapon type corresponds to the same number of skills for each class - single and massed.
Weapon type defense skills have been redesigned - these are actual PvP skills that reduce all incoming damage from specific weapon types.
Changed the timing and chances of weakening skills (debuffs) to make PvP more dynamic.
Stage Features:
Stage Features:
We have redesigned most of the skills to simplify and balance the gameplay.
The attack skills of 1, 2, 3 professions have been changed and new ones added, depending on the class and weapon type you play with.
Each class has a set of skills for a different variant of the game - single and mass attack skills have been redesigned for each weapon type, the number of skills is the same for all weapons.
Reinforcing skills (buffs) work with all weapon types, some of the skills have been moved to passive skills.
This section describes the skills that have been changed. The rest of the skills work according to the official chronicles.
Skill | Description |
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P. Atk. +15% |
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M. Atk. +20% |
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M. Atk. +10% |
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P. Def. +150 |
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M. Def. +150 |
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Atk. Spd. +10%, P./M. Def. +10% |
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P. Atk. +10%, Atk. Spd. +10%, P. Def. +10% |
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M. Atk. +10%, Cast. Spd. +10%, P. Def. +10% |
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P./M. Atk. +1% |
Attack skills of warriors are partially reworked - increased power of skills, most classes have 1 single skill, additional remote skill with no connection to weapon type - Arrow of Vice (Soldier).
The attacking skills of mages are partially reworked - the power of skills is increased, and also some skills replace each other.
The skills that are replaced are highlighted with the same color.
Skill | Description |
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Two-handed sword/two-handed blunt/dual swords required |
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Requires a one-handed sword/one-handed blunt weapon |
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Bow required |
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Dagger required |
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Pole required |
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Fist required |
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A physical skill with a range of 600, used with any weapon |
Skill | Description |
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single magic skill, increased damage |
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single magic skill, increased damage |
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single magic skill, increased damage |
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single magic skill, increased damage |
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single magic skill, increased damage |
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single magic skill, increased damage |
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mass magic skill, increased damage |
Skill | Description |
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M. Atk. +30% |
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P. Def. +30% |
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P. Atk. +10%, Accuracy +2 |
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P. Atk. +10%, P. Def. +10% |
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P. Atk. +20% |
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Phys. Crit. Rate +20% |
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Resistance to bow/crossbow attacks +10% |
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Magic Skill Power +10%, Magic Crit. Rate/Power +10%, Max. MP +10% |
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Phys. Crit. Rate/Power +10%, P. Def. -10% |
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Max. CP +10% |
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Magic Crit. Rate +10%, MP consumption for skills -20% |
Warrior attack skills have been partially redesigned - increased power of skills, most classes have 3 single and 2 mass skills, additional mass skill without link to weapon type - Spread Wings (Berserk).
All attack skills used with the dagger are single.The attack skills of warriors are divided into weapon types for easier viewing.
Skill | Description |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
Skill | Description |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
Skill | Description |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
Skill | Description |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
Skill | Description |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
Skill | Description |
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Mass attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
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Single attack skill, available from level 40. |
Skill | Description |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
The attack skills of mages have been partially redesigned - the power of skills has been increased, and also some skills replace each other.
The skills that are replaced are highlighted with the same color.
Skill | Description |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Single attack skill, available from level 40. |
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Mass attack skill, available from level 40. |
Reinforcing skills of 2 professions have minor changes - added the chance of crit. attacks of physical skills of skills, as well as skills are balanced and give equal increases to warriors and mages.
Skill | Description |
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M. Atk. +60% |
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P. Def. +50% |
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P. Atk. +30%, Accuracy +4 |
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P. Atk. +15%, P. Def. +10% |
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P. Atk. +25% |
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Phys. Crit. Rate +30% |
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Resistance to bow/crossbow attacks +20% |
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Magic Skill Power +10%, Magic Crit. Rate/Power +10%, Max. MP +10% |
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Phys. Crit. Rate/Power +20%, P. Def. -10% |
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Max. CP +10% |
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Magic Crit. Rate +10%, MP consumption for skills -50% |
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PvP Damage +10% |
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P./M. Def. +15%, Speed +15, Debuff Resist +5% |
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Returns 10% damage to the enemy |
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Phys. Skills Power +10% |
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Phys. Skills Cooldown -35% |
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Returns 5% damage to the enemy |
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Phys. Crit. Rate +100% |
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P. Atk. +10%, M. Atk. +20% |
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PvP damage +10% when using dagger/dual daggers |
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Stun resistance +25 |
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P./M. Def. +10%, Evasion +3 |
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Atk./Cast. Spd. +10%, Speed +15, Skill Power +10%, Debuff Resist +5% |
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P./M. Atk. +30%, P./M. Def. +30% |
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Magic Skill Cooldown -10%, Magic Skills Power +10% |
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M. Def. +50% |
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P. Atk. +30%, Phys. Crit. Rate +30% |
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P. Def. +40%, M. Def. +30% |
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M. Atk. +95%, Cast. Spd. +15%, Magical Crit. Rate +300% |
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Phys. Crit. Rate +30%, Crit. Power for basic attack +25% |
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Magic Skill Cooldown -35% |
Skill | Description |
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At HP<30% P./M. Atk. +5% |
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Phys. Skills Crit. Power +20% |
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Resistance to confusion/stiffness +10 |
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Skill Power +20% |
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At HP<30% P./M. Def. +7% |
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Phys. Skills Crit. Power +7% |
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MP recovery bonus +8 (recovery increased by 8 times) |
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M. Def. +8%, Shield Block Chance +50% |
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Atk. Spd. +10% |
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P. Def. +13% |
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P./M. Atk. +10% |
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Phys. Crit. Rate +25% |
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P. Atk. +6%, Accuracy+4 |
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Skills Cooldown -20%, Cast. Spd. +10% |
Warrior attack skills have been partially redesigned - increased skill power, most classes have 3 single and 2 mass skills.
All attack skills used with the dagger are single.
Warrior attack skills are divided into weapon types for easier viewing.
Skill | Description |
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Single attack skill, available from level 77 |
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Single attack skill, available from level 77 |
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Single attack skill, available from level 81 |
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Massive attack skill, available from level 79 |
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Massive attack skill, available from level 81 |
Skill | Description |
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Single attack skill, available from level 77 |
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Single attack skill, available from level 77 |
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Single attack skill, available from level 81 |
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Massive attack skill, available from level 79 |
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Massive attack skill, available from level 81 |
Skill | Description |
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Single attack skill, available from level 78 |
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Single attack skill, available from level 76 |
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Single attack skill, available from level 81 |
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Massive attack skill, available from level 79 |
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Massive attack skill, available from level 81 |
Skill | Description |
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Single attack skill, available from level 78 |
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Single attack skill, available from level 76 |
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Single attack skill, available from level 81 |
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Massive attack skill, available from level 79 |
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Massive attack skill, available from level 81 |
Skill | Description |
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Single attack skill, available from level 76 |
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Single attack skill, available from level 78 |
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Single attack skill, available from level 81 |
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Massive attack skill, available from level 79 |
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Mass attack skill, available from level 81 (skills are replaceable) |
Skill | Description |
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Single attack skill, available from level 78 |
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Massive attack skill, available from level 76 |
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Massive attack skill, available from level 79 |
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Massive attack skill, available from level 81 |
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Massive attack skill, available from level 81 |
Skill | Description |
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Single attack skill, available from level 78 |
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Single attack skill, available from level 76 |
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Single attack skill, available from level 79 |
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Single attack skill, available from level 81 |
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Single attack skill, available from level 81 |
The attack skills of mages have been partially redesigned - the power of skills has been increased, and also some skills replace each other.
The skills that are replaced are highlighted with the same color.
Skill | Description |
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Single attack skill, available from level 76 |
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Single attack skill, available from level 76 |
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Single attack skill, available from level 76 |
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Single attack skill, available from level 76 |
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Single attack skill, available from level 81 |
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Single attack skill, available from level 81 |
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Single attack skill, available from level 81 |
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Single attack skill, available from level 78 |
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Single attack skill, available from level 78 |
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Single attack skill, available from level 78 |
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Single attack skill, available from level 78 |
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Mass attack skill, available from level 79 |
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Mass attack skill, available from level 81 |
Reinforcing skills 3 professions have minor changes - added protection from all crit attacks.
Skill | Description |
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P./M Def. +50%, Evasion +6, Speed +30, Debuff resist +5% |
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P. Atk. +30%, Atk. Spd. +10%, PvE Damage +10%, Debuff resist +5% |
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M. Atk. +30%, Cast. Spd. +10%, PvE Damage +10%, Debuff resist +5% |
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Skill Cooldown -20%, MP consumption -5% |
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Max. HP/MP +35%, P./M. Def. +20%, Atk./Cast. Spd. +10%, Debuff resist +20% |
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Magical Crit. Power/Rate +20%, M. Atk. +20%, Cast. Spd. +10%, P./M. Def. +10%, Debuff resist +10% |
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Phys. Skills Crit. Power/Rate +20%, P. Atk. +20%, Atk. Spd. +10%, P./M. Def. +10%, Debuff resist +10% |
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Max. HP +20%, Phys. Crit. Power/Rate +20%, P. Atk. +10%, Atk. Spd. +10%, Debuff resist +10% |
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Max. HP/MP +20%, Magical Crit. Power/Rate +20%, M. Atk. +20%, Cast. Spd. +10%, Debuff resist +10% |
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Max. HP +35%, P. Atk. +25%, P. Def. +30%, Atk. Spd. +10% |
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Protection from all Crit. attacks +15%, when taking damage for 7 sec. Power of all Crit. Attacks +30% |
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M. Atk. +10%, Cast. Spd. +5%, Magical Crit. Rate +10% |
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M. Atk. +10%, Cast. Spd. +5%, Magical Crit. Rate +10% |
Skill | Description |
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Returns 10% damage to the enemy and reflects debuffs with a 10% chance. Atk./Cast. Spd. -30%, Speed -20% |
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Protection from all critical attacks +10%, Atk./Cast. Spd. -20%, Speed -10% |
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P. Atk. +5%, Atk. Spd. +5%, the attack activates the effect: Power of Physical Skills +20% |
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P. Atk. +5%, Atk. Spd. +5%, the attack activates the effect: Power of Physical Skills +20% |
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M. Atk. +5%, Cast. Spd. +5%, Magical Crit. Rate +5% |
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Magical Crit. Power +5%, Cast. Spd. -10% |
The skills of 4 classes have been slightly changed.
Offensive skills now work according to the chronicles.
Support skills have been partially reworked to fit the multi-class system.
Skills with the Invulnerability type now have a fixed cooldown time.
Skill | Changes |
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Fixed cooldown time: 10 min |
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Fixed cooldown time: 10 min |
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Fixed cooldown time: 10 min |
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Fixed cooldown time: 1 min |
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Fixed cooldown time: 10 min |
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Fixed cooldown time: 5 min |
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Can be used with any amount of MP Fixed cooldown time: 5 min |
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Fixed cooldown time: 10 min |
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PvE Damage +15%/20%/25% depending on skill level |
Skill | Changes |
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Fixed cooldown time: 10 min |
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M. Atk. +35%/40% depending on skill level |
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M. Atk. +30%, Magic Critical Chance +30%, P./M. Def. +10%, MP Consumption -50% Replaces Enlightenment of Mage/Healer |
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P. Def. +100%, received critical damage from physical skills and normal attacks -25% Bow/Crossbow attack resistance +25% Fixed cooldown time: 5 min |
Skill | Changes |
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Fixed cooldown time: 30 sec, can be used with any weapon |
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P. Atk. +100%, M. Atk. +280%, Elemental Attack +50, Atk. Spd. +150%, Casting Spd. +140% Crit. Rate for basic attacks +150%, Crit. Rate for magical skills +107% Crit. Damage for basic attacks +130%, Crit. Damage for physical/magical skills +5% Replaces 2nd–3rd class buffs |
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Max HP/MP/CP +75%, P. Def. +80%, M. Def. +75%, Elemental Defense +50 Crit. damage received from all attacks -15%, Crit. chance received from all attacks -15% Shield Block Rate +40%, Shield Defense +60% Replaces 2nd–3rd class buffs |
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HP/MP Recovery Bonus +100%, Vampiric Rage +9%, Speed +30, Skill cooldown time -20% Resistance to debuffs +50, MP consumption for skills -30% Replaces 2nd–3rd class buffs |
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Fixed cooldown time: 10 min |
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Fixed cooldown time: 10 min |
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Fixed cooldown time: 10 min |
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Fixed cooldown time: 10 min |
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Works together with Redemption of Fate’s Voice and Redemption of Pa'agrio |
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Works together with Song of Storm, Dance of Storm, Victory of Pa'agrio, and Bison's Chant |
Skill | Changes |
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Fixed cooldown time: 10 min, can be used with any weapon |
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Fixed cooldown time: 10 min, can be used with any weapon |
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Power of Physical Skills +5/10%, Accuracy +8 |
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Power of Physical Skills +15/25%, Accuracy +10, P. Atk. +5/10% |
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Crit. Damage of Physical Skills +5/10/15/20/25% |
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Crit. Rate/Damage of Physical Skills +30% |
Skill | Changes |
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Increases P./M. Def. by 4000–24000 depending on skill level Fixed cooldown time: 15 min, can be used with any weapon |
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Increases P./M. Def. by 4000–20000 depending on skill level Fixed cooldown time: 30 min, can be used with any weapon |
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Effect duration: 10 seconds Fixed cooldown time: 5 min, can be used with any weapon |
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Effect duration: 10 seconds Fixed cooldown time: 5 min, can be used with any weapon |
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Fixed cooldown time: 10 min, can be used with any weapon |
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Fixed cooldown time: 10 min, can be used with any weapon |
Skill | Changes |
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P./M. Atk./P./M. Def. +40%, Max HP +10% |
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P. Atk. +30%, Crit. Damage of Physical Skills and Basic Attacks +30% |
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M. Atk. +50%, Crit. Damage of Magical Skills +30% |
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M. Atk. +85%, Crit. Damage of Magical Skills +45% |
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P. Atk. +45%, Crit. Damage of Physical Skills and Basic Attacks +45% |
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Max CP +50%, Max HP +10% |
Skill | Changes |
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Fixed cooldown time: 10 min |
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M. Atk. +25/50%, P./M. Def. +10/20% |
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M. Atk. +75/100%, P./M. Def. +25/30%, Power of Magical Skills +5/10% |
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Power of Magical Skills +10%, P./M. Def. +10% Works with Shadow Prestige and Elemental Prestige |
Skill | Changes |
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Fixed cooldown time: 10 min |
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Works with White Flame Stance, Dead Eye Stance, and Soul Stance |
This section describes additional items that enhance character parameters, such as diadems, cloaks, belts, shirts, bracelets, talismans, etc.
Some accessories have been completely reworked, while others remain in their original form according to the ShineMaker chronicles.
Below is a detailed description of all items, their bonuses, and methods of obtaining them.
There are three types of diadems - Mage's Diadem, Berserker's Diadem, and Guardian's Diadem. Each enhances character parameters according to its name.
Each diadem has three levels.
To create a diadem, you need Diadem Gems, which can be obtained in Colorful Highlands, Spasia's Lair, and Magic Valley (in increasing order of level).
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Increases magic attack parameters, elemental attack, magic critical chance/power, skill power |
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Increases physical attack parameters, elemental attack, physical critical chance/power, skill power |
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Increases defensive parameters, elemental defense, reduces incoming critical damage |
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A diadem infused with the power of three diadems. It has the stats of all rainbow diadems and an additional bonus |
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A scroll for modifying the Berserker/Mage/Guardian Diadem. If unsuccessful, the modification value is reset |
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A scroll for modifying the Berserker/Mage/Guardian Diadem. If the modification fails, the item does not break into crystals. |
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Used to enchant Precious, Rainbow, and Silver Diadems |
Heir's Radiance is a headpiece in the form of a halo that enhances character attributes.
There are two types of Heir's Radiance - PvP and PvE.
To create Heir's Radiance, you need Heir's Radiance Shards, which can be obtained through events, Raid Boss battles, and Tarot Cards.
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Increases character attack parameters, elemental attack/defense, all critical attack power, skill power, PvP/PvE damage, reduces incoming critical damage and area-of-effect damage |
Several types of belts are available in the game.
The main belts - Ruler's Authority - are crafted using resources and Crowns of Power. There are 4 levels of Ruler's Authority.
Raid Boss Belts can be obtained from instance bosses. These belts have only 1 level.
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Increases dealt damage, reduces received damage, reduces incoming critical damage |
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Increases dealt damage, reduces received damage |
There are several types of cloaks - Castle Cloaks, Cloak of Honor, Nevit's Cloak, and Ancient Kingdom Cloaks.
Two levels of Ancient Kingdom Cloaks are available.
To craft Ancient Kingdom Cloaks, you need Cloak Pattern, which can be obtained in the Abandoned Workshop.
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Increases basic character parameters, reduces incoming damage |
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Increases basic character parameters |
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Increases basic character parameters, reduces incoming damage |
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Four types of cloaks, PvP/PvE-oriented for different classes |
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A scroll for modifying Ancient Kingdom Cloaks. If unsuccessful, the modification value will decrease by 1 |
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A scroll for modifying Ancient Kingdom Cloaks. If modification fails, the modification value remains unchanged |
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Used to enchant Ancient Kingdom Cloaks |
The Dragon Leather Shirt is an accessory that enhances character parameters and grants active skills.
Four levels of the shirt are available.
To craft the shirt, you need Leather Enhancement Stones, which can be obtained in Antharas' Lair, Nornil's Underground, and Chaos Lands.
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Increases basic character parameters, increases PvP defense, reduces incoming critical damage |
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Increases basic character parameters, increases PvP defense, reduces skill cooldown time, reduces incoming critical damage |
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Increases basic character parameters, increases PvP defense, reduces skill cooldown time, reduces incoming critical damage |
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Increases basic character parameters, increases PvP defense, reduces skill cooldown time, reduces incoming critical damage, reduces critical damage chance, reduces all incoming damage |
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A scroll for modifying the Dragon Leather Shirt. If unsuccessful, the modification value is reset |
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A scroll for modifying the Dragon Leather Shirt. If modification fails, the item does not break into crystals. |
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Used to enchant the Dragon Leather Shirt |
Bracelets activate slots for talismans and agathions, as well as provide their own bonuses.
There are 9 levels of right-hand bracelets and 9 levels of left-hand bracelets.
To craft right-hand bracelets, you need Bracelet Crystals, which can be obtained in Lizard Valley and the King Snake Graveyard.
To craft a Seed Bracelet, you need Star Sign, which can be obtained through events, Raid Boss battles, and Tarot Cards.
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Increases attack, PvE damage, and skill power |
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Increases basic character parameters, attack, defense, PvE damage, and skill power |
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Increases basic character parameters and elemental attack |
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Increases basic character parameters, elemental attack, skill power, and defense |
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A scroll for modifying bracelets. If unsuccessful, the modification value is reset |
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A scroll for modifying bracelets. If modification fails, the item does not break into crystals. |
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Used to enchant bracelets |
There are several talismans that increase different character attributes.
Talisman levels increase through synthesis, and some can be obtained via exchange.
Crafting talismans requires Adena, Ancient Adena, and various resources.
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Increases defense, experience and SP bonus, and grants additional skills |
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Increases defense, elemental defense, and reduces the chance of receiving all critical attacks |
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Increases basic character parameters |
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Increase basic character parameters, attack, defense, and reduce skill cooldown time |
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Increase defense and elemental defense |
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Increase defense, elemental defense, debuff resistance, and reduce PvP damage taken |
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Used to modify the Celestial Talisman and the Epic Talisman |
There are 13 Agathions that can be equipped in the Seed Bracelet, enhancing different character attributes.
Agathions have two levels - regular and enhanced.
12 Agathions increase one attack parameter and are named according to zodiac signs.
The Fire Dragon Agathion is created from 12 enhanced Agathions modified to +10.
To craft Agathions, you need Star Cube Fragment, which can be obtained through events, Raid Boss battles, and Tarot Cards.
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Increase character attributes from +1 to +10, by 1% for each modification level |
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Increase character attributes from +1 to +10, by 1% for each modification level |
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Increases character's attack attributes |
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Increases character's attack attributes and all critical attack power |
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Used for Agathion modification |
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Used for enhanced Agathion modification |
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Used for modifying the Fire Dragon Agathion |
There are 9 levels of brooches, into which gemstones can be equipped, enhancing various character attributes.
Gemstones have standard properties and can be obtained through events, Raid Boss battles, and Tarot Cards.
To craft a brooch, you need Brooch Fragment, which can be obtained in Crystal Island, Execution Grounds, and Superion Fortress.
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Increases attack and defense in PvP |
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Increases attack and defense in PvP, reduces received damage |
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A scroll for modifying the brooch. If unsuccessful, the modification value is reset |
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A scroll for modifying the brooch. If modification fails, the item does not break into crystals. The modification value remains unchanged |
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Used to enchant the brooch |
There are 6 levels of the Artifact Book, in which artifacts can be equipped to enhance different character attributes.
Artifacts have standard properties and can be obtained through events, Raid Boss battles, and Tarot Cards.
To craft an Artifact Book, Adena is required.
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Increases damage, elemental attack/defense, all critical attack power, reduces incoming damage |
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Increases damage, elemental attack/defense, critical attack chance/power, reduces incoming damage |
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A scroll for modifying the Artifact Book. If unsuccessful, the modification value is reset |
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A scroll for modifying the Artifact Book. If modification fails, the item does not break into crystals. The modification value remains unchanged |
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Used to enchant the Artifact Book |
Most locations have retained their standard appearance and monsters, but some have been modified.
This section provides a list of reworked locations.
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Abandoned Coal Mine - Level 80+ location, an alternative to Stakato Nest. The location is fully populated with monsters. It serves as an additional hunting ground in case Stakato Nest spots are occupied. You can access this location via the Teleport in the Community Board (Alt+B).
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Primeval Isle - Level 81+ location. A farming zone for recipes and Top A-Grade weapon parts. The quest for recipes - Dinosaur Hunting - starts with the NPC Dinn on the island's beach. Weapon parts can also be purchased from NPC Dinn. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, C-Grade equipment is recommended. |
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Hot Springs - Level 81+ location. A farming zone for A-Grade armor recipes (Nightmare/Majestic). Recipes and armor parts can be obtained from all monsters via spoiling. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, C-Grade equipment is recommended. Relevant quests include the one for Tateossian jewelry, which is required for collections. |
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Valley of Silence - Level 81+ location. A farming zone for A-Grade armor recipes (Nightmare/Majestic). Recipes and armor parts can be obtained from all monsters via spoiling. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, C-Grade equipment is recommended. |
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Forge of the Gods - Level 83+ location. A farming zone for S-Grade weapon recipes and parts. The quest for recipes - Burning Torches - starts with the NPC Vulcan on the lower level of the Forge of the Gods. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, A-Grade equipment is recommended. |
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Varka Silenos Outpost - Level 83+ location. A farming zone for S-Grade armor recipes and parts. The quest for recipes - Alliance with the Varka Silenos - starts with the NPC Naran Ashanuk at the entrance to the location. Items for levels 4 and 5 of the alliance (for killing Raid Bosses) can be purchased using Event Coins. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, A-Grade equipment is recommended. |
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Ketra Orc Outpost - Level 83+ location. A farming zone for S-Grade armor recipes and parts. The quest for recipes - Alliance with the Ketra Orcs - starts with the NPC Vahkan at the entrance to the location. Items for levels 4 and 5 of the alliance (for killing Raid Bosses) can be purchased using Event Coins. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, A-Grade equipment is recommended. |
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Crypts of Disgrace - Level 84+ location. A farming zone for S80-Grade weapon recipes and parts. The quest for recipes - Ghosts of Batur - starts with the NPC Karuda at the entrance to the location. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, A-Grade equipment is recommended. |
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Giant's Cave - Level 84+ location. A farming zone for S80-Grade weapon recipes and parts. The quest for recipes - Exploring the Giant's Cave, Part 1 - starts with the NPC Sobling at the entrance to the location. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, A-Grade equipment is recommended. |
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Lair of Evil - Level 84+ location. A farming zone for S80-Grade armor recipes and parts. The quest for recipes - Battle with Evil Spirits - starts with the NPC Chailen at the entrance to the location. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, A-Grade equipment is recommended. |
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Monastery of Silence - Level 85+ location. A farming zone for S84-Grade weapon recipes and parts. The quest for recipes - Silent Intruder - starts with the NPC Gremory in the middle of the location. Quest items drop on the first floor. Weapon parts can be obtained on the second floor via spoiling. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, S-Grade equipment is recommended. |
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Dragon Valley - Level 85+ location. A farming zone for S84-Grade armor recipes and parts. Recipes and armor parts can be purchased from the merchant Kitska at the entrance to the location. To purchase them, you will need Dragon Valley Bone - obtained from all monsters in the location. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, S-Grade equipment is recommended. |
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Lizard Valley - Level 82+ location, one of the initial zones for progression. Monsters drop Bracelet Crystals, which are required for crafting a right bracelet. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, D-Grade equipment is recommended. |
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Colorful Plateau - Level 84+ location. Monsters drop Small Diadem Gems, which are required for crafting diadems. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, C-Grade equipment is recommended. |
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Crystal Island - Level 83+ location. Monsters drop Brooch Fragments, which are required for crafting a brooch. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, C-Grade equipment is recommended. |
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Ancient Laboratory - Level 83+ location. Monsters drop Cloak Patterns, which are required for crafting a cloak. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, C-Grade equipment is recommended. |
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Antharas' Lair - Level 85+ location. Monsters drop Precious Leather Enhancement Gems, which are required for crafting a Dragon Leather Shirt. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, A-Grade equipment is recommended. |
Most locations have retained their standard appearance and monsters, but some have been modified.
In this section, you can find a list of reworked locations.
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Fairy Colony - Level 90+ location. A farming zone for R-Grade armor parts. Armor parts can be obtained from all monsters via drop and spoil. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, S84-Grade equipment is recommended. |
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Underground Ruins of Harnak - Level 90+ location. A farming zone for R-Grade weapon parts. Weapon parts can be obtained from all monsters via drop and spoil. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, S84-Grade equipment is recommended. |
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Garden of Genesis - Level 95+ location. A farming zone for R95-Grade armor parts. Armor parts can be obtained from all monsters via drop and spoil. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, R-Grade equipment is recommended. |
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Orbis Temple - Level 95+ location. A farming zone for R95-Grade weapon parts. Weapon parts can be obtained from all monsters via drop and spoil. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, R-Grade equipment is recommended. |
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Scorching Swamp - Level 99+ location. A farming zone for R99-Grade armor parts. Armor parts can be obtained from all monsters via drop and spoil. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, R95-Grade equipment is recommended. |
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Astatine Fortress - Level 99+ location. A farming zone for R99-Grade weapon parts. Weapon parts can be obtained from all monsters via drop and spoil. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, R95-Grade equipment is recommended. |
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Nornil's Dungeon - Level 95+ location. Monsters drop Shiny Skin Enhancement Stones, required for crafting Dragon Leather Shirts. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, R-Grade equipment is recommended. |
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Serpent King's Graveyard - Level 97+ location. Monsters drop Shiny Bracelet Crystals, required for upgrading the right bracelet. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, R-Grade equipment is recommended. |
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Spasia's Lair - Level 95+ location. Monsters drop Diadem Gems, required for upgrading diadems. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, R-Grade equipment is recommended. |
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Land of the Executed - Level 95+ location. Monsters drop Shiny Brooch Fragments, required for upgrading brooches. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, R-Grade equipment is recommended. |
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Temple of Spirits - Level 99+ location. Monsters drop Heir's Radiance Shards, required for crafting an accessory. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, R-Grade equipment is recommended. |
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Rogue's Crossroads - Level 99+ location. Monsters drop Flawless Cloak Patterns, required for upgrading cloaks. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, R-Grade equipment is recommended. |
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Lands of Chaos - Level 99+ location. Monsters drop Fire Skin Enhancement Stones, required for crafting Thick Dragon Leather Shirts. You can access this location via the Teleport in the Community Board (Alt+B). Monsters are enhanced, R95-Grade equipment is recommended. |
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Magic Valley - Level 101+ location. Monsters drop Large Diadem Gems, necessary for upgrading diadems. Accessible via Teleport in the Community Board (Alt+B). Monsters are strengthened; R95-Grade equipment is recommended. |
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Superion - Level 101+ location. Monsters drop Rare Brooch Particles, necessary for upgrading brooches. Accessible via Teleport in the Community Board (Alt+B). Monsters are strengthened; R95-Grade equipment is recommended. |
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School of Authority - Level 114+ location. Monsters drop Heirloom Radiance Shards, necessary for creating accessories. Accessible via Teleport in the Community Board (Alt+B). Monsters are strengthened; R99-Grade equipment is recommended. |
The Rebirth system allows players to enhance their characters by resetting their level and leveling up again.
You can access the Rebirth menu from the main page of the Community Board (alt+b).
Upon rebirth, the character returns to level one.
The cost of rebirth includes Adena, SP, and certain in-game items.
You can perform up to 10 rebirths per day. The reset limit occurs at 6:30 AM Moscow time.
For each rebirth, the character gains one additional skill of their choice.
There are 24 skills, each with up to 30 levels.
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Increases base stats by +1 for each skill level |
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Physical/Magical Attack +1% per skill level |
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Physical/Magical Defense +1% per skill level |
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PvP damage +1% per skill level |
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PvP defense +1% per skill level |
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PvE damage +1% per skill level |
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PvE defense +1% per skill level |
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Skill power +1% per skill level |
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Critical attack power +1% per skill level |
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Received critical attack damage -1% per skill level |
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Chance of landing critical attacks +1% per skill level |
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Chance of receiving critical attacks -1% per skill level |
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Max HP/MP/CP +1% per skill level |
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Elemental attack +10 per skill level |
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Elemental defense +10 per skill level |
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Experience bonus +2% per skill level |
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Spirit/Soul charge damage bonus +0.5% per skill level |
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Resistance to all negative effects +1 per skill level |
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Chance to inflict all negative effects +1 per skill level |
The multi-profession system allows every player to learn skills from all professions.
You can access the multi-profession menu from the main page of the Community Board (alt+b).
Learning skills from the 1st and 2nd profession requires Adena and SP.
Learning skills from the 3rd profession requires a Rune Stone, which can be obtained from battles with Raid Bosses level 20-86.
Learning skills from the 4th profession requires an Enhanced Rune Stone, which can be obtained from battles with Raid Bosses level 88-126.
Learning special skills requires an Exceptional Quality Rune Stone, which can be obtained by synthesizing Enhanced Rune Stones, as well as from Epic Bosses (including instance bosses).
Champion monsters are enhanced creatures from which you can obtain items necessary for crafting equipment.
There are two types of champions: champions from level 20 to 87 (5 stages) and champions from level 88 to 120 (5 stages).
From champions of levels 20-87, you can obtain Weapon, armor, and jewelry seals of various ranks for crafting D-S84 gear.
From champions of levels 88-120, you can obtain Weapon and armor crystals of rank R for crafting R-R110 equipment.
This section provides a detailed description of instance zones (instances) – monsters and rewards.
Instance Name | Difficulty | Cooldown | Entry Requirements | Rewards |
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Elemental Instances | Easy | Daily | 3-20 Rebirths | Raid Essence, Ancient Adena, Giant’s Codex, Phoenix Scrolls: Modify Weapon/Armor, Precious Chest, Rune Stone, Soul Crystals, Boss Chest |
Enhanced Daytime Zaken | Easy | Mon/Wed/Fri | 5 Rebirths | Adena, Rune Stone, Phoenix Scrolls: Modify Weapon/Armor, Book Chest, Zaken’s Cloak, Pirate King’s Hat, Immortal Zaken’s Earring, Habu’s Kitchen Knife, Boss Chest |
Freya (Easy) | Easy | Wed/Sat | 10 Rebirths | Rune Stone, Phoenix Scrolls: Modify Weapon/Armor, Book Chest, Freya’s Cloak, Snow Queen’s Tiara, Freya’s Necklace, Star Agathion Cube, Boss Chest |
Nighttime Zaken | Medium | Wed/Sat | 20 Rebirths | Rune Stone, Phoenix Scrolls: Modify Weapon/Armor, Book Chest, B-Grade Weapon, Pirate Hat, Zaken’s Earring, Star Agathion Cube, Boss Chest |
Frintezza | Medium | Wed/Sat | 30 Rebirths | Rune Stone, Phoenix Scrolls: Modify Weapon/Armor, Book Chest, Frintezza’s Cloak, Frintezza Doll, Halisha’s Hat, Frintezza’s Necklace, Star Agathion Cube, Boss Chest |
Freya (Extreme) | Medium | Wed/Sat | 40 Rebirths | Rune Stone, Phoenix Scrolls: Modify Weapon/Armor, Book Chest, Freya’s Cloak, Snow Queen’s Tiara, Blessed Freya’s Necklace, Star Agathion Cube, Boss Chest |
Instance Name | Difficulty | Cooldown | Entry Requirements | Rewards |
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Queen Ant | Above Average | Tue/Thu | 50 Rebirths | Queen Ant Essence, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Book Chest, Rune Stone, Soul Crystals, Star Agathion Cube, Queen Ant Doll, Queen Ant Ring, Boss Chest |
Core | Above Average | Tue/Thu | 60 Rebirths | Core Essence, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Book Chest, Rune Stone, Soul Crystals, Star Agathion Cube, Core Doll, Core Ring, Boss Chest |
Orfen | Above Average | Tue/Thu | 70 Rebirths | Orfen Essence, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Book Chest, Rune Stone, Soul Crystals, Star Agathion Cube, Orfen Doll, Orfen Earring, Boss Chest |
Zaken | Hard | Tue/Thu | 80 Rebirths | Zaken Essence, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Book Chest, Rune Stone, Soul Crystals, Star Agathion Cube, Zaken Doll, Zaken Earring, Boss Chest |
Mary Read | Hard | Tue/Thu | 90 Rebirths | Zaken Essence, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Book Chest, Rune Stone, Soul Crystals, Star Agathion Cube, Zaken Doll, Zaken Earring, Boss Chest |
Baium | Hard | Tue/Thu | 100 Rebirths | Baium Essence, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Book Chest, Rune Stone, Soul Crystals, Star Agathion Cube, Baium Doll, Baium Ring, Boss Chest |
Instance Name | Difficulty | Cooldown | Entry Requirements | Rewards |
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Antharas | Hard | Mon/Fri | 110 Rebirths | Dragon Claw, Antharas Essence, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Enhanced Rune Stone, Soul Crystals, Enhanced Star Agathion Cube, Antharas Doll, Antharas Earring, Boss Chest |
Valakas | Hard | Mon/Fri | 120 Rebirths | Dragon Claw, Valakas Essence, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Enhanced Rune Stone, Soul Crystals, Enhanced Star Agathion Cube, Valakas Doll, Valakas Necklace, Boss Chest |
Lindvior | Hard | Mon/Fri | 130 Rebirths | Dragon Claw, Lindvior Essence, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Enhanced Rune Stone, Soul Crystals, Enhanced Star Agathion Cube, Lindvior Doll, Lindvior Earring, Boss Chest |
Fafurion | Hard | Mon/Fri | 140 Rebirths | Dragon Claw, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Enhanced Rune Stone, Soul Crystals, Enhanced Star Agathion Cube, Boss Chest |
Kelbim | Hard | Mon/Fri | 150 Rebirths | Dragon Claw, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Enhanced Rune Stone, Soul Crystals, Star Agathion Cube, Kelbim Doll, Kelbim Astatine Shard, Boss Chest |
Instance Name | Difficulty | Cooldown | Entry Requirements | Rewards |
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Ekimus | Medium | Wed/Sat | 40 Rebirths | Ekimus Belt, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Rune Stone, Soul Crystals, Star Agathion Cube, Boss Chest |
Tiada | Medium | Wed/Sat | 50 Rebirths | Tiada Belt, Selenite, Phoenix Scrolls: Modify Weapon/Armor, Rune Stone, Soul Crystals, Star Agathion Cube, Boss Chest |
Isthina | Hard | Wed/Sat | 100 Rebirths | Selenite, Phoenix Scrolls: Modify Weapon/Armor, Enhanced Rune Stone, Soul Crystals, Enhanced Star Agathion Cube, Isthina Accessories, Boss Chest |
Octavis | Hard | Wed/Sat | 100 Rebirths | Selenite, Phoenix Scrolls: Modify Weapon/Armor, Enhanced Rune Stone, Soul Crystals, Enhanced Star Agathion Cube, Octavis Accessories, Boss Chest |
Tauti | Hard | Wed/Sat | 120 Rebirths | Selenite, Phoenix Scrolls: Modify Weapon/Armor, Enhanced Rune Stone, Soul Crystals, Enhanced Star Agathion Cube, Tauti Shard, Boss Chest |
Spasia | Medium | Wed/Sat | 100 Rebirths | Selenite, Phoenix Scrolls: Modify Weapon/Armor, Enhanced Rune Stone, Soul Crystals, Enhanced Star Agathion Cube, Spasia Claw, Boss Chest |
Eternal Refuge | Medium | Wed/Sat | 120 Rebirths | Selenite, Phoenix Scrolls: Modify Weapon/Armor, Enhanced Rune Stone, Soul Crystals, Enhanced Star Agathion Cube, Boss Chest |
Raid Boss Chest – an additional reward obtainable from Raid Bosses and instance bosses. The drop chance depends on the boss's level – the higher the level, the greater the chance. The chest rewards are listed below:
Defense Energy
Gem Energy
Battle Spirit Crystal
Defense Crystal
Dawn Crystal
Artifact Crystal
Dye Crystal
Elcyum Crystal
Soul Crystal of Tersi/Pa’agrio/Massia/Eva – Level 1
Forgotten Power Book – Chapter 1
Relic Summon Coupon – 11 Times
Selenite
Ether Chest (10 pcs.)
Enhancing Stone for Dark/Bloody Armor
Star Cube Fragment
Part of the Blessed Scroll – Weapon/Armor R-R99
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Queen Ant - Epic Boss Level 90 Location - Ant Nest. Respawn - Monday at 20:00 MSK. Additional rewards - Queen Ant Doll, Queen Ant Ring, collection items. The boss is immune to negative effects and has a damage limit. |
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Core - Epic Boss Level 91 Location - Cruma Tower. Respawn - Tuesday at 20:00 MSK. Additional rewards - Core Doll, Core Ring, collection items. The boss is immune to negative effects and has a damage limit. |
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Orfen - Epic Boss Level 92 Location - Sea of Spores. Respawn - Wednesday at 20:00 MSK. Additional rewards - Orfen Doll, Orfen Earring, collection items. The boss is immune to negative effects and has a damage limit. |
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Baium - Epic Boss Level 93 Location - Tower of Insolence. Respawn - Thursday at 20:00 MSK. Additional rewards - Baium Doll, Baium Ring, collection items. The boss is immune to negative effects and has a damage limit. |
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Antharas - Epic Boss Level 94 Location - Antharas' Lair. Respawn - Saturday at 18:00 MSK. Additional rewards - Antharas Doll, Antharas Earring, collection items. The boss is immune to negative effects and has a damage limit. |
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Valakas - Epic Boss Level 94 Location - Forge of the Gods. Respawn - Saturday at 18:00 MSK. Additional rewards - Valakas Necklace, collection items. The boss is immune to negative effects and has a damage limit. |
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Lindvior - Epic Boss Level 99 Location - Altar of Rituals. Respawn - Sunday at 18:00 MSK. Additional rewards - Lindvior Earring, collection items. The boss is immune to negative effects and has a damage limit. |
Here is a list of some items that can be upgraded through the enhancement system:
In the world of Phoenix, events take place automatically every day from 10:00 AM to 12:00 AM (Moscow time).
Characters from level 40 to 120 can participate in the event. Participation requires the 2nd, 3rd, or 4th profession.
The objective is to eliminate enemy team players. Each kill earns points for your team.
The objective is to eliminate enemy team players. Each kill earns points for your team.
The objective is to eliminate enemy team players. The event consists of 3 rounds.
The objective is to eliminate as many opponents as possible.
Information about the Grand Olympiad
Information about Sieges
Skills for Gludio, Dion, Oren, Innadril, Giran, Goddard, and Schuttgart Castles:
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A special title for the clan leader and elite clan warriors under the Seal of Light. PvE damage dealt +10%. |
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A special skill for clan members under the Seal of Light. PvP damage received -5%. |
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A special title for the clan leader and elite clan warriors under the Seal of Darkness. PvP damage dealt +10%. |
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A special skill for clan members under the Seal of Darkness. PvP damage received -5%. |
Skills for Aden and Rune Castles:
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A special title for the clan leader and elite clan warriors under the Seal of Light. PvE damage dealt +15%. Additionally, Physical/Magical Defense +500. |
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A special skill for clan members under the Seal of Light. PvP damage received -5%. |
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A special title for the clan leader and elite clan warriors under the Seal of Darkness. PvP damage dealt +15%. Additionally, Physical/Magical skill power +3%. |
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A special skill for clan members under the Seal of Darkness. PvP damage received -5%. |
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